Out of nowhere, I turned on my 65″ LG OLED65E6P and had a message waiting for me. As I do not have automatic updates turned on, it let me know there was a software update for the TV waiting. It doesn’t say much else, not even a version. So, with full faith, I told it to update.
After about 10 minutes, the update was complete and now, after a quick restart, the version shows as 05.30.25 (the previous version 05.30.02).
After spending some time searching online, I could not find a single mention of this new version of the firmware or what it does, even on LG’s site. So, either someone hacked my TV and I just unwittngly installed a Russian version of Nielsen ratings firmware that happens to report directly to Vladimir’s US analytics dashboard…Or, more likely, I am one of the first to have done the update and talk about this online so soon.
Over the past 18 months there has been extensive talk about LG not allowing Dolby Vision, 4K at 60 fps (primarily for gamers). I would love to find out this is part of the update for my ultra high-end 2016 model 4K OLED TV.
Additionally, I just saw a YouTube video of someone testing multiple LG OLED displays for different burn-in patterns and this person has been communicating with LG, not that I would expect a firmware update that fast, he just reported results very recently.
Anyway, if there’s anybody within the sound of my blog that knows what this update contains I would love to know!
Oculus announced an unprecedented $200 price drop on the purchase of the Rift headset and Touch controllers. This presents a great opportunity for consumers interested in buying into Virtual Reality without taking out a second mortgage. But what does this price difference to do the perception of value and quality between the VR options. Often, a lower cost version of a technology represents a cheaper implementation. But is that the case with the Rift?
The technical specifications that matter to VR are identical for both platforms. Resolution, field of view, and now with Oculus’ 3 sensor configuration roomscale VR is also available for both. Additionally, the Oculus Rift can use most if not all titles available for the HTC Vive. However, Vive users may be locked out of some of the Rift’s high quality, exclusive content. Additionally, the Rift’s lighter weight is another advantage over the Vive.
This results in a more affordable VR platform that may be better in some ways. Which is the opposite of what the price/quality appearance is to the uninitiated.
If potential VR consumers recognize this value gap favoring the Rift, Oculus is in for a sales boost that could put a dent in HTC’s market share. Conversely, if the price difference appears to the consumer as a ‘you get what you pay for’ warning, as HTC appears to be betting on, this could backfire for Oculus.
The DK2 has arrived! Just 24 hours after it shipped it was on my doorstep. It probably helps that I’m in Southern California less than 3 hours drive from where it shipped from, Ontario, CA.
This is just a preliminary post, but here are my unboxing photos. I have since installed it and used it. My initial impression is, I can’t wait until the existing software supports this thing!
My favorite 3 new features are: 1) The higher resolution display, 2) The motion tracking, and 3) The display driver that feeds the video directly to the rift without extending or mirroring your desktop. I was hoping this would come someday, and it has.
I never thought I’d be happier to see a text from my bank alerting me a purchase was made on my debit card! I also just received, minutes ago, confirmation from Oculus that they charged the remaining balance and the Oculus Rift DK2 is about to ship!
With higher resolution, motion tracking, and a built in latency tester, my team can’t wait to continue developing for the Rift.
By the way, if I sound like an over-excited child on Christmas Eve, you’re spot on!